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Scott Henson - Xbox 360 Interview (March 2006)

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Scott Henson - Xbox 360 Interview (March 2006)

by Kikizo

Published 2006


Kikizo interviews the then-Director of Microsoft's Game Technology Group, Scott Henson, in March 2006.

Covers mainly the Xbox 360 (launched in December 2005), including the HD-DVD addon, as well as XNA. See the segments list for more detailed points.

You can find the original video page, and at Kikizo.com. Thanks to Kikizo for the source.


Run time 00:22:36
Producer Kikizo
Production Company Kikizo
Audio/Visual Windows Media Audio 9 Standard, Stereo, 44.100 kHz (kikizo_sd_xbox360_scotthenson_iv_mar06.wmv), Windows Media Video 9 Standard, 640 x 480, 25 FPS (kikizo_sd_xbox360_scotthenson_iv_mar06.wmv)
Language English
Contact Information Kikizo: <a href="http://www.kikizo.com>http://www.kikizo.com</a>

Segments

<ul><li>Quick introduction to Scott and his role
</li><li>Where XNA stands today since its announcement two years ago
</li><li>XNA Build, the new preview release at GDC, and what it contains
</li><li>Why is the likes of Team Ninja achieving much higher visual standards than many other developers?
</li><li>Using XNA to get results in defining titles like Double Agent
</li><li>The HD Era, Where's it at? There are some teething problems...
</li><li>HD sweet spot is 720p and 1080i... regarding PS3, "1080p is basically impossible"
</li><li>Improving as developers learn more about multithread programming and multicore architectures
</li><li>Polls (like one on Kikizo) suggest low interest in the HD-DVD add-on - what's the plan?
</li><li>Possibility of Bluray Drive or even Combo drive? HD-DVD game content still off radar?
</li><li>Xbox strategy and competitor analysis - is the process really as independent as the execs keep saying?
</li><li>Improving Xbox 360 front-end features - like music player and background downloading - via Live
</li><li>Allowing streaming video media properly without XP Media Center Edition or Vista!
</li><li>"We can continue to add components over time... we'll be ready to adapt to what consumers want"..."We'll continue to evolve it, I promise!"
</li><li>Surpassing Xbox Live expectations - more than half connected, 9 million downloads to date, 85% of consoles have downloaded, 600,000 text messages per day, GamerCards viewed 1m times per day off of Xbox.com...
</li><li>Interoperation of thirdparty middleware with XNA ... developer community support
</li><li>iPod functionality and getting around that unofficial barrier
</li><li>What's hot right now... what to look forward to on Xbox Live Arcade
</li><li>Most talked about Xbox 360 title of 2006 - GOW and Viva PiƱata, and "I'm sure there'll be a lot of discussion about Bungie as well..."
</li><li>Why the hell don't we see more of Scott in interviews?!
</li></ul>

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